Mage of Air

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Air Magi are quite fast and dangerous, being able to shoot lightnings at their enemies, but are rather frail due to their lack of armor. Arrows are an exception to that rule, as the Air Magi creates gales around them which batter those out of their paths.#textdomain wesnoth-help

 

Information

Advances from: Elementalist
Advances to: Master of Air
Cost: 34
HP: 38
Moves: 7
XP: 86
Level: 2
Alignment: neutral
Id: AE_mag_Mage_of_Air
Abilities: skirmisher

Attacks (damage × count)

(image)short-circuit
melee
10 × 1
impact
(image)sparks
ranged
3 × 7
arcane
magical
first strike
(image)small lightning
ranged
7 × 3
arcane
magical

Resistances

(icon) blade10% (icon) pierce40%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus350%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Fri Apr 20 12:05:53 2018.