Elvish Mystic

(image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Experienced mystics are of great value in the new Elvish society. Their great knowledge of history and magic, tolerance, and fair judgement is what is sought for in a leader or advisor. In times of need, they are in charge of assisting their lords with worthy advice or even support on the battlefield. But they have not finished learning yet, and still wander about the world, seeking new questions to answer.#textdomain wesnoth-help

 

Information

Advances from: Elvish Ascetic
Advances to: Elvish Avatar
Cost: 70
HP: 52
Moves: 5
XP: 100
Level: 3
Alignment: neutral
Id: AE_chs_sylvians_Elvish_Mystic
Abilities: heals +4, cures

Attacks (damage × count)

(image)staff
melee
6 × 3
impact
(image)gossamer
ranged
10 × 3
impact
slows
(image)ethereal zephyr
ranged
11 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:05:37 2018.