Master of Air

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_These Magi are renowned for their speed and for their ability to create powerful gales. In battle, they conjure deadly storms of unspeakable power. They can even animate particles of air shaping them into air elementals.#textdomain wesnoth-help

(portrait)

Information

Advances from: Mage of Air
Advances to:
Cost: 60
HP: 50
Moves: 9
XP: 150
Level: 3
Alignment: neutral
Id: AE_mag_Master_of_Air
Abilities: skirmisher, summon

Attacks (damage × count)

(image)short circuit
melee
15 × 1
impact
first strike
(image)sparks
ranged
4 × 8
arcane
magical
first strike
(image)lightning
ranged
11 × 3
arcane
magical
(image)eye of the storm
ranged
30 × 1
arcane
magical

Resistances

(icon) blade15% (icon) pierce65%
(icon) impact-20% (icon) fire10%
(icon) cold10% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus350%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Fri Apr 20 12:05:03 2018.