Jinn

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Jinns are special by even summoners’ standards due to their cognitive process to think, comprehend, learn, and even talk: an affinity that no other elemental from the Abyss can ever acquire. Made entirely of magic, jinns are vulnerable to the arcane magicks though more resilient against tangible weapons. These entities, while able to err like humans, are valued allies of the summoners, with their curious thoughts always wandering about.#textdomain wesnoth-help

(portrait)

Information

Advances from: Dimensional Gate
Advances to: Great Jinn, Efreet
Cost: 19
HP: 32
Moves: 5
XP: 50
Level: 1
Alignment: neutral
Id: AE_mag_Jinn
Abilities: regenerates +4

Attacks (damage × count)

(image)magical dagger
melee
7 × 1
arcane
magical
(image)magic
ranged
5 × 4
arcane
magical

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 12:06:48 2018.