Guru

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

_Gurus, due to their amazing knowledge of the world’s occult secerts, are fearsome mages, crushing their enemies with great chunks of rock they conjure out of nothing, and protecting themselves in inpenetrable ice stases. Also, they can summon golems as their companions and when in combat, they can even call for two Ums performing their unstoppable shield-breaking attack upon totally suprised foes.#textdomain wesnoth-help

(portrait)

Information

Advances from: Master Mage
Advances to:
Cost: 100
HP: 60
Moves: 5
XP: 200
Level: 4
Alignment: neutral
Id: AE_mag_Guru
Abilities: summon, leadership, regenerates

Attacks (damage × count)

(image)light touch
melee
11 × 2
arcane
magical
(image)um strike
ranged
20 × 2
secret
anti-shield
magical
(image)landmass
ranged
12 × 4
impact
area effect
magical

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Fri Apr 20 12:09:50 2018.