Elvish Avatar

(image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

The great power attained by some mystics is often dreaded by the enemies of elvenkind. After a long path of learning — often lasting their entire lifetime — these avatars of wind and storm master the natural elements, and are capable of commanding them at their will.

Needless to say, these skills could be used to destroy the elvish civilization. Avatars are thus highly respected, often feared sages of their people. Power is both a gift and a curse — understanding and bearing this great responsibility is perhaps one of the last challenges that must be mastered by these mystics.#textdomain wesnoth-help

 

Information

Advances from: Elvish Mystic
Advances to:
Cost: 110
HP: 66
Moves: 6
XP: 200
Level: 4
Alignment: neutral
Id: AE_chs_sylvians_Elvish_Avatar
Abilities: cures, heals +8

Attacks (damage × count)

(image)faerie touch
melee
7 × 3
impact
magical
(image)gossamer
ranged
11 × 3
impact
slows
(image)ethereal storm
ranged
12 × 5
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:11:45 2018.