Tactician: Defender

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The more cautious of tacticians are used for base and garrison defense. While such hesitation is detrimental on the open field, their skill allows them to use the full defensive potential of castles, hills, and, mountains.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):

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Information

Advances from: Tactician
Advances to: Tactician: Garrison Commander
Cost: 40
HP: 36
Moves: 4
XP: 35
Level: 2
Alignment: lawful
Id: survivors_tactician_defender
Abilities: leadership, Entrenched, chance_to_hit

Attacks (damage × count)

(image)knife(blade attack) blade10 × 2(melee attack) melee
(image)laser_pistol(cold attack) cold7 × 3(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:21:45 2024.