Immolator

(image)

A smaller portion of the infected human population reacted particularly violent against the vector. Rather than simply reverting to a primitive animalistic state, they appear to have spontaneously combusted. These flames appear to be sustained internally, and can be brought to bear upon opponents. Their intense heat is particularly damaging to vehicles and humans in heavy armor, and are best dispatched in quick troops with thin armor.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from: Infected
Advances to: Moloch
Cost: 12
HP: 32
Moves: 6
XP: 30
Level: 1
Alignment: chaotic
Id: infected_immolator
Abilities:

Attacks (damage × count)

(image)grab(fire attack) fire4 × 2(melee attack) melee
(image)fireball(fire attack) fire9 × 2(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact0% (icon) fire60%
(icon) cold-20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:28:55 2024.