Eldritch Horror

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Through the feasting of many corpses, an Abomination can incorporate enough biomass to specialize into their mature and terminal forms, the Eldritch Horror. Horrors have maximized their metabolic and mitotic rates such that they can generate seemingly-mortal damage over mere hours. Further integration of biomatter is optimized, such that non-resisting biomass can be directly mutated and incorporated into the Horror. If not for their weakness to fire and plasma, they would be nigh-unkillable without heavy weapons.
UTILITY: Tank
STRONG AGAINST: Biological, Horde
WEAK AGAINST: Vehicles, beast, fire


Special Notes (1.14-style, please update to the new list format to avoid duplicates):

 

Information

Advances from: Abomination
Advances to:
Cost: 48
HP: 80
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: betastrain_abomination2
Abilities: regenerates, feeding

Attacks (damage × count)

(image)Feed(blade attack) blade10 × 3(melee attack) melee(drains)
(image)Spur Cannon(pierce attack) pierce5 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire-20%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle340%
(icon) Cave320%
(icon) Coastal Reef430%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen140%
(icon) Fungus320%
(icon) Hills230%
(icon) Mountains430%
(icon) Sand140%
(icon) Shallow Water330%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village230%
Last updated on Wed Dec 18 03:32:37 2024.