Twilight

(image)

The Twilight class of Dragoons are quite the departure when compared to their peers. Twilights rely on stealth and guile to defeat their foes, while their allies use their wings and fire. As the infection adapts their bodies, twilights have the ability to blend in extraordinarily well at night and in heavily shaded areas, such as woods.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):

 

Information

Advances from: Nightwing
Advances to: Bloodguard, Vampyr
Cost: 32
HP: 50
Moves: 5
XP: 48
Level: 2
Alignment: chaotic
Id: dragoon_nightwing2
Abilities: Sunblind

Attacks (damage × count)

(image)blade(blade attack) blade12 × 2(melee attack) melee
(image)pistol(pierce attack) pierce12 × 2(ranged attack) ranged
(image)Blood Claw(cold attack) cold24 × 1(melee attack) melee(drains, Lunar Star)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:21:46 2024.