Bloodguard

(image)

Some ascendant Twilight Dragoons recognize the dangers of the primal hunger awakened by their mutation. Blood, as it would appear, need not be collected solely from the infected, but from the healthy survivors or their Dragoon brethen alike. The only recourse for such palebloods is to tear away the signs of the mutation, the great pale wings of their namesake and submit themselves to rigid self-discipline and abstinence from the blood of the living. In self-opposed penance for their percieved blight on the honor of the Dragoons, they throw themselves into the thick of the battle, seeking atonement through sacrifice.

Nonetheless, Bloodguards maintain their power to manipulate lifeblood, but use their own bodies for a source, channeling it into an power-multiplier for their fearsome weaponry. Such self-mastery can be similarly turned to towards the grevious injuries they receive in combat, resulting in considerable survivability.

UTILITY: Line Infantry
STRONG AGAINST: Vehicles, Infected
WEAK AGAINST:



Special Notes (1.14-style, please update to the new list format to avoid duplicates):

 

Information

Advances from: Twilight
Advances to:
Cost: 50
HP: 66
Moves: 5
XP: 100
Level: 3
Alignment: chaotic
Id: dragoon_bloodguard
Abilities: regenerates

Attacks (damage × count)

(image)Blood-chilled Halberd(cold attack) cold18 × 2(melee attack) melee
(image)Blood Phantasm(cold attack) cold14 × 2(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:21:46 2024.