Fallen Guardian

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Some armored infected recovered a marginal level of sentience, and as such have scavenged additional armor to protect themselves. The combination of their additional experience with combative prey and increased muscle tone results in a creature which is both concerningly difficult to fell and incredibly dangerous to isolated survivors.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):

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Information

Advances from: Armored
Advances to:
Cost: 27
HP: 48
Moves: 5
XP: 50
Level: 2
Alignment: chaotic
Id: infected_armored2
Abilities:

Attacks (damage × count)

(image)club(impact attack) impact7 × 2(melee attack) melee
(image)stones(impact attack) impact13 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact10% (icon) fire-20%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:32:35 2024.