Marauder

(image)

The name of Raider was handed down to the normadic people in no small part due to these men. These men are covered in light armor and with solely melee weapons. These individuals prefer speed and power to flexibility, adapted for their role in quickly assailing their foes and retreating back to the convoy before they are caught out in the open.
Their light and impromised armor leaves them exposed to penetrating and slashing attacks, but does not trap heat against the flesh, and presents a slight advantage against thermal attacks.
Marauders have grown tougher and stronger from multiple engagements.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from: Raider
Advances to: Sadist
Cost: 26
HP: 40
Moves: 6
XP: 54
Level: 2
Alignment: neutral
Id: raiders_raider2
Abilities:

Attacks (damage × count)

(image)spiked club(impact attack) impact6 × 4(melee attack) melee

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact0% (icon) fire20%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest260%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:32:36 2024.