Golem Mauler

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Armorclad constructs are so slow that their opponents always strike first - or not at all because incredible durability makes retaliation inevitable. Heavy blunt weapons are preferred as they can be efficient with minimal dexterity. Few weapons are too heavy to be used by Golems in one hand and lacking dexterity prevents dual-wielding so shields are ubiquitous. Spring-loaded mechanisms are mounted inside shields to shoot spikes at range while covering.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from:
Advances to: Golem Mauler Hero, Golem Hulk
Cost: 22
HP: 38
Moves: 4
XP: 40
Level: 1
Alignment: neutral
Id: Golem Mauler 1
Abilities:

Attacks (damage × count)

(image)mace(impact attack) impact11 × 2(melee attack) melee(delayed, shield(small))
(image)spring-loaded spike(pierce attack) pierce4 × 2(ranged attack) ranged(unreliable, triggered, shield(small))

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire60%
(icon) cold60% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef320%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains440%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 02:53:07 2024.