Saur Loner

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Feuds among Saurs are becoming an exception rather than a norm, but practitioners of cold spells are still universally feared among their kin. Most spellcasters practice their craft at the expense of social aptitude so they accept a life of solitude as a tradeoff. Sometimes it is perceived as a matter of pride about one's achievements in the realm of mystical crafts, so ice makers walk with more upright posture than the rest of their kin. Warm garments safeguards from accidentally misdirected mystical frost and help frost makers to preserve heat without curling up so they habitually keep more upright posture than the rest of their kin.

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Information

Advances from: Saur Scavenger
Advances to: Saur Loner Hero, Saur Recluse, Saur Gelid
Cost: 18
HP: 29
Moves: 7
XP: 50
Level: 1
Alignment: lawful
Id: Saur Loner 1
Abilities: infiltrates, skirmisher

Attacks (damage × count)

(image)frostbite(cold attack) cold10 × 1(melee attack) melee(mystical)
(image)ice globs(impact attack) impact4 × 4(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:53:40 2024.