Thanat Mummy

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Note: this unit has fewer traits than suggested by its race (one trait less)
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<span></span>Skills required for preservation of deceased corpses tend to be attained out of necessity. Some Thanats continue to hone these skills beyond preservation and into restoration. They examine internals of their bodies in order to mend them and apply extensive bondage to aid in their preservation efforts. Bandages also help to control Thanat's innate arcane powers to be contained and directed at will.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from: Thanat Leper
Advances to: Thanat Mummy Legend, Thanat Sepulch, Thanat Ossuar
Cost: 37
HP: 48
Moves: 4
XP: 105
Level: 2
Alignment: chaotic
Id: Thanat Mummy 2
Abilities: heals(half), siccates, lurks(deep)

Attacks (damage × count)

(image)spasm(impact attack) impact11 × 2(melee attack) melee(mystical, shocking)
(image)crumbling(arcane attack) arcane10 × 2(ranged attack) ranged(mystical)

Resistances

(icon) blade0% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold40% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:53:43 2024.