Wisp Glow Legend

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Myths of many races mention mystical patches of foggy light floating silently across the landscapes. Nothing is known for certain about their origins so rumors are varied and often contradict each other. The only thing they tend to agree on is if you leave these patches of glowing mist alone then they are most likely to pass by peacefully. Otherwise they may defend themselves with flares and rays of starlight which is neither burning nor freezing.

Note: this unit is ''spirit'' (has fixed trait named ''spirit'') - it inflicts and receives 50% less damage unless its opponent also has ''spirit'' trait, it cannot be healed and cured from poison with healing abilities of other units and does not receive damage from poison (poisoned state only prevents healing)

(portrait)

Information

Advances from: Wisp Glow
Advances to:
Cost: 76
HP: 51
Moves: 4
XP: 140
Level: 3
Alignment: neutral
Id: Wisp Glow 3
Abilities:

Attacks (damage × count)

(image)radiance(arcane attack) arcane15 × 2(melee attack) melee(mystical, dwindling)
(image)ray of light(arcane attack) arcane43 × 1(ranged attack) ranged(mystical, delayed)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Oct 30 03:23:00 2024.