Golem Juggernaut

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There is nothing gracious about towering mountain of armor plates. Hulking monolith strikes with such a weight that single hit can crack solid stone. Devastating swings are slow and can be dodged or avoided by taking hard cover. Mindful choice of weapon may mitigate the latter - flail can strike around the barrier.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

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Information

Advances from: Golem Hulk
Advances to:
Cost: 96
HP: 85
Moves: 4
XP: 155
Level: 3
Alignment: neutral
Id: Golem Juggernaut 3
Abilities:

Attacks (damage × count)

(image)flail(impact attack) impact25 × 2(melee attack) melee(circular(single), unreliable, delayed, shield(large))
(image)spring-loaded spike(pierce attack) pierce8 × 1(ranged attack) ranged(unreliable, triggered, shield(large))

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire60%
(icon) cold60% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef320%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains440%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Oct 30 03:23:00 2024.