Thanat Theurg

(image)

Note: this unit has fewer traits than suggested by its race (one trait less)
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<span></span>Realizing one's goal in life is notoriously hard for most intelligent beings. Even more so for those who are defined by their goal. Goals of Thanats often involve preservation of some kind. In case of Theurgs object of preservation is arcane knowledge. It is not clear whether they strive to prevent their knowledge from being lost or from becoming widespread.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from: Thanat Lich
Advances to:
Cost: 93
HP: 61
Moves: 5
XP: 155
Level: 3
Alignment: chaotic
Id: Thanat Theurg 3
Abilities: lurks(deep)

Attacks (damage × count)

(image)staff(impact attack) impact9 × 2(melee attack) melee
(image)chilling touch(cold attack) cold14 × 1(melee attack) melee(mystical, warding, covering)
(image)chilling stream(cold attack) cold18 × 2(ranged attack) ranged(mystical, warding, covering)
(image)warp ripple(arcane attack) arcane8 × 4(ranged attack) ranged(mystical, roundabout)

Resistances

(icon) blade20% (icon) pierce60%
(icon) impact-20% (icon) fire40%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water420%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 02:52:34 2024.