Fey Soleil

(image)

Life-giving sun is at its strongest in places that are devoid of life. Paradox of the desert, as Fey refer to this fact, draws their attention like a candlelight does with a moth. Those who chose to give in to its temptation are wise enough to prepare. Clothes are tailored to protect from excessively bright light and light staff is replaced by a thick hollow one that can be used as water reservoir that prevents its contents from evaporation. Time spent under the burning sun can make a Fey attuned to it and able to summon and direct its searing blaze, especially when it is close to zenith, but a way to calm it and let the sands bloom is yet to be found.

(portrait)

Information

Advances from: Fey Traveler
Advances to: Fey Soleil Legend
Cost: 33
HP: 49
Moves: 6
XP: 85
Level: 2
Alignment: neutral
Id: Fey Soleil 2
Abilities:

Attacks (damage × count)

(image)weighted staff(impact attack) impact10 × 2(melee attack) melee
(image)solar burst(impact attack) impact6 × 3(ranged attack) ranged(mystical, heliacal)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 02:53:08 2024.