Tourbillonneuse
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The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Tirailleuse ammorite |
---|---|
Advances to: | Virvolteuse |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Niveau : | 2 |
Alignement : | loyal |
Id: | Dune Strider |
Abilities: | tirailleur |
Attacks (damage × count)
![]() | lance | ![]() | 6 × 4 | ![]() | (initiative) |
![]() | bolas | ![]() | 7 × 2 | ![]() | (ralentissement) |
Résistances
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tranchant | -10% | ![]() |
perforant | -10% | |
---|---|---|---|---|---|---|
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contondant | -10% | ![]() |
feu | 0% | |
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froid | 0% | ![]() |
arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Caverne | 2 | 40% |
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Champignons | 2 | 60% |
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Château | 1 | 60% |
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Collines | 2 | 60% |
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Eau peu profonde | 3 | 30% |
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Eau profonde | ‒ | 0% |
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Faux voile | ‒ | 0% |
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Forêt | 2 | 60% |
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Gelé | 3 | 20% |
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Impraticable | ‒ | 0% |
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Marais | 2 | 30% |
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Montagnes | 2 | 60% |
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Plat | 1 | 50% |
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Récif | 2 | 40% |
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Sable | 1 | 60% |
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Village | 1 | 60% |