Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Tase:2
Hoiak:lawful
Id: Dune Strider
Abilities: tabamatu

Attacks (damage × count)

(image)oda(pierce attack) torge6 × 4(melee attack) lähirünnak(first strike)
(image)bolas(impact attack) löök7 × 2(ranged attack) kaugrünnak(aeglustav)

Vastupanuvõimed

(icon) tera-10% (icon) torge-10%
(icon) löök-10% (icon) tuli0%
(icon) külm0% (icon) müstiline10%

Terrain

TerrainMovement CostDefense
(icon) Fake Shroud0%
(icon) Fungus260%
(icon) Koobas240%
(icon) Küla160%
(icon) Künkad260%
(icon) Liiv160%
(icon) Loss160%
(icon) Lumi320%
(icon) Läbimatu0%
(icon) Madal vesi330%
(icon) Mets260%
(icon) Mäed260%
(icon) Rannakaljud240%
(icon) Soo230%
(icon) Sügav vesi0%
(icon) Tasandik150%
Last updated on Fri Nov 29 02:08:25 2024.