Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Επίπεδο: 2
Νοοτροπία: lawful
Id: Dune Strider
Abilities: ακροβολιστής

Attacks (damage × count)

(image)δόρυ(pierce attack) τρύπημα6 × 4(melee attack) σώμα με σώμα(first strike)
(image)bolas(impact attack) κρούση7 × 2(ranged attack) εξ αποστάσεως(επιβραδύνει)

Αντιστάσεις

(icon) λεπίδα-10% (icon) τρύπημα-10%
(icon) κρούση-10% (icon) φωτιά0%
(icon) κρύο0% (icon) μυστηριακή10%

Terrain

TerrainMovement CostDefense
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Fungus260%
(icon) Άμμος160%
(icon) Αβαθή Νερά330%
(icon) Απάτητο0%
(icon) Βάλτος230%
(icon) Βαθιά Νερά0%
(icon) Βουνά260%
(icon) Δάσος260%
(icon) Κάστρο160%
(icon) Λόφοι260%
(icon) Παγωμένο320%
(icon) Παράκτιος Ύφαλος240%
(icon) Σπηλιά240%
(icon) Χωριό160%
Last updated on Fri Nov 8 02:14:00 2024.