Dunêsa Guerrilheira
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The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dunêsa Escaramuçadora |
---|---|
Advances to: | Dunêsa Tartaranha |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Nível: | 2 |
Alinhamento: | ordeiro |
Id: | Dune Strider |
Abilities: | escaramuçador |
Attacks (damage × count)
![]() | lança | ![]() | 6 × 4 | ![]() | (iniciativa) |
![]() | boleadeira | ![]() | 7 × 2 | ![]() | (lentidão) |
Resistências
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cortante | -10% | ![]() |
perfurante | -10% | |
---|---|---|---|---|---|---|
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impacto | -10% | ![]() |
fogo | 0% | |
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frio | 0% | ![]() |
arcano | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Aldeia | 1 | 60% |
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Areia | 1 | 60% |
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Campo | 1 | 50% |
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Castelo | 1 | 60% |
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Caverna | 2 | 40% |
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Colinas | 2 | 60% |
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Congelado | 3 | 20% |
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Escuridão Falsa | ‒ | 0% |
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Floresta | 2 | 60% |
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Fungos | 2 | 60% |
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Intransponível | ‒ | 0% |
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Montanhas | 2 | 60% |
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Pântano | 2 | 30% |
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Recife Costeiro | 2 | 40% |
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Água Profunda | ‒ | 0% |
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Água Rasa | 3 | 30% |