Dune Strider
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The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
nivo: | 2 |
poredak: | lawful |
Id: | Dune Strider |
Abilities: | čarkanje |
Attacks (damage × count)
![]() | koplje | ![]() | 6 × 4 | ![]() | (first strike) |
![]() | bolas | ![]() | 7 × 2 | ![]() | (usporavanje) |
otpornosti
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sječivo | -10% | ![]() |
proboj | -10% | |
---|---|---|---|---|---|---|
![]() |
udar | -10% | ![]() |
vatra | 0% | |
![]() |
mraz | 0% | ![]() |
volšebni | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Fungus | 2 | 60% |
![]() |
brda | 2 | 60% |
![]() |
duboka voda | ‒ | 0% |
![]() |
klizavica | 3 | 20% |
![]() |
močvara | 2 | 30% |
![]() |
obalski greben | 2 | 40% |
![]() |
pećina | 2 | 40% |
![]() |
pijesak | 1 | 60% |
![]() |
planine | 2 | 60% |
![]() |
plitka voda | 3 | 30% |
![]() |
rascep | ‒ | 0% |
![]() |
ravnica | 1 | 50% |
![]() |
selo | 1 | 60% |
![]() |
zamak | 1 | 60% |
![]() |
šuma | 2 | 60% |