Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Level: 2
Stilling: lawful
Id: Dune Strider
Abilities: truflar

Attacks (damage × count)

(image)spjót(pierce attack) stungvopn6 × 4(melee attack) skylming(first strike)
(image)bolas(impact attack) höggvopn7 × 2(ranged attack) langdræg(hægir)

Mótstöður

(icon) eggvopn-10% (icon) stungvopn-10%
(icon) höggvopn-10% (icon) eldur0%
(icon) kuldi0% (icon) yfirnáttúrulegt10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fjöll260%
(icon) Flatlendi150%
(icon) Frost320%
(icon) Fungus260%
(icon) Grunnt vatn330%
(icon) Hellir240%
(icon) Hólar260%
(icon) Kastali160%
(icon) Mýri230%
(icon) Sandur160%
(icon) Skógur260%
(icon) Árif240%
(icon) Ógengilegt0%
(icon) Þorp160%
Last updated on Fri Nov 8 02:15:27 2024.