Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Leibhéal: 2
Ailíniú: lawful
Id: Dune Strider
Abilities: scirmiseoir

Attacks (damage × count)

(image)sleá(pierce attack) polladh6 × 4(melee attack) dlúthraon(first strike)
(image)bolas(impact attack) turraing7 × 2(ranged attack) fadraon(moilliú)

Friotaíochta

(icon) lann-10% (icon) polladh-10%
(icon) turraing-10% (icon) tine0%
(icon) fuar0% (icon) rúnda10%

Terrain

TerrainMovement CostDefense
(icon) Baile160%
(icon) Caisleán160%
(icon) Cnocán260%
(icon) Corcach230%
(icon) Fake Shroud0%
(icon) Foraois260%
(icon) Fungus260%
(icon) Gaineamh160%
(icon) Machaire150%
(icon) Neamhbhealaigh0%
(icon) Reoite320%
(icon) Sceir Cósta240%
(icon) Sléibhte260%
(icon) Tanalacht330%
(icon) Uaimh240%
(icon) Uisce Domhain0%
Last updated on Fri Nov 29 02:08:43 2024.