Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Level: | 2 |
Alineació: | lawful |
Id: | Dune Strider |
Abilities: | fustigador |
Attacks (damage × count)
llança | perfora | 6 × 4 | melé | (first strike) | |
bolas | impactar | 7 × 2 | distància | (retardar) |
Resistències
talla | -10% | perfora | -10% | |||
---|---|---|---|---|---|---|
impactar | -10% | foc | 0% | |||
fret | 0% | arcà | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Aigües someres | 3 | 30% | |
Aldea | 1 | 60% | |
Arena | 1 | 60% | |
Bosc | 2 | 60% | |
Castell | 1 | 60% | |
Coastal Reef | 2 | 40% | |
Cova | 2 | 40% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Frozen | 3 | 20% | |
Fungus | 2 | 60% | |
Montanyes | 2 | 60% | |
Pantà | 2 | 30% | |
Tossals | 2 | 60% | |
Unwalkable | ‒ | 0% |