Tough People
Beasts | |||||||||||||||||||||||||||||||||||||
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L2 Golden Puma
puma's ambush
9 × 3 melee-pierce 6 × 4 melee-blade |
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L1 Puma
puma's ambush
9 × 2 melee-pierce 6 × 3 melee-blade |
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Dwarves | |||||||||||||||||||||||||||||||||||||
L1 Dwarvish Masked Fighter
7 × 3 melee-blade 8 × 2 melee-impact |
L2 Dwarvish Masked Steelclad
11 × 3 melee-blade 14 × 2 melee-impact |
L3 Dwarvish Masked Lord
15 × 3 melee-blade 19 × 2 melee-impact 10 × 1 ranged-blade |
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L1 Dwarvish Masked Guardsman
steadfast
5 × 3 melee-pierce 5 × 1 ranged-pierce |
L2 Dwarvish Masked Stalwart
steadfast
7 × 3 melee-pierce 8 × 1 ranged-pierce |
L3 Dwarvish Masked Sentinel
steadfast
9 × 3 melee-pierce 11 × 2 ranged-pierce |
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L1 Dwarvish Masked Thunderer
6 × 2 melee-blade 18 × 1 ranged-pierce |
L2 Dwarvish Masked Thunderguard
6 × 3 melee-blade 28 × 1 ranged-pierce |
L3 Dwarvish Masked Dragonguard
9 × 3 melee-blade 40 × 1 ranged-pierce |
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L1 Dwarvish Masked Ulfserker
4 × 4 melee-blade (berserk) |
L2 Dwarvish Masked Berserker
7 × 4 melee-blade (berserk) |
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Goblins | |||||||||||||||||||||||||||||||||||||
L1 Goblin Fisher
8 × 2 melee-pierce (first strike) 6 × 1 ranged-impact (slows) |
L2 Goblin Pillager
5 × 3 melee-blade 7 × 3 melee-fire 6 × 2 ranged-impact (slows) |
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L2 Mythical Goblin
goblin leadership
9 × 3 melee-pierce |
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Humans | |||||||||||||||||||||||||||||||||||||
L1 Coscript of Light
7 × 3 melee-blade (arcane) |
L2 Fighter of Light
11 × 3 melee-blade (arcane) 10 × 1 melee-impact (slows) |
L3 Warrior of Light
15 × 3 melee-blade (arcane) 10 × 2 melee-impact (slows) |
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L3 Death Master
6 × 3 melee-impact (plague) 12 × 2 ranged-arcane (magical) |
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L1 Essence Collector
heals +3
4 × 2 melee-pierce (poison) 4 × 1 ranged-pierce (poison) |
L2 Herborist
heals +6, self unpoison
4 × 3 melee-pierce (poison) 4 × 2 ranged-pierce (poison) |
L3 Witch
cures, heals +6, self unpoison
6 × 3 melee-pierce (poison) 6 × 2 ranged-pierce (poison) |
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L1 Forester
5 × 2 melee-blade 6 × 3 ranged-pierce |
L2 Vanguard
7 × 2 melee-blade 8 × 3 ranged-pierce |
L3 Pioneer
leadership
8 × 3 melee-blade 10 × 4 ranged-pierce |
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L1 Horseman
9 × 2 melee-pierce (charge) |
L2 Knight
8 × 4 melee-blade 14 × 2 melee-pierce (charge) |
L3 Paladin
heals +4
9 × 5 melee-arcane 16 × 2 melee-pierce (charge) |
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L2 Knight of Light
heals +2
6 × 4 melee-arcane 12 × 2 melee-pierce (charge) |
L3 Paladin
heals +4
9 × 5 melee-arcane 16 × 2 melee-pierce (charge) |
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L1 Sheperd
4 × 3 melee-impact 3 × 1 ranged-impact (slows) |
L2 Herdswoman
half wolf training
8 × 3 melee-impact 4 × 2 ranged-impact (slows) |
L3 Pastures Lady
half wolf training
8 × 4 melee-impact 6 × 2 ranged-impact (slows) |
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L1 Torchbearer
6 × 3 melee-fire (fire intimidation) |
L2 Incendiary
9 × 3 melee-fire (fire intimidation) |
L3 Pyromaniac
fire illuminates
13 × 3 melee-fire (fire intimidation) |
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L2 Tracker
6 × 3 ranged-pierce (shoot and run) 10 × 1 melee-impact |
L3 Mounted Hunter
9 × 3 ranged-pierce (shoot and run, trained) 15 × 1 melee-impact |
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L1 Woodcutter
6 × 3 melee-blade |
L2 Lumberman
10 × 3 melee-blade (trained) 7 × 1 ranged-blade |
L3 Foreman
14 × 3 melee-blade (trained) 11 × 1 ranged-blade |
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Monsters | |||||||||||||||||||||||||||||||||||||
L1 Baby Yeti
8 × 2 melee-impact |
L2 Child Yeti
16 × 2 melee-impact |
L3 Young Yeti
24 × 2 melee-impact |
L4 Yeti
32 × 2 melee-impact |
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L2 Double Tentacle
tentacle submerge, tentacle resilience
10 × 2 melee-impact |
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L1 Wererat
skirmisher
3 × 7 melee-blade (poison) |
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L3 Great Water Serpent
15 × 2 melee-pierce (poison) |
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L2 Tentacle
tentacle submerge
10 × 1 melee-impact |
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L2 Triple Tentacle
tentacle submerge, tentacle resilience
10 × 3 melee-impact |
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L1 Young Cockatrice
2 × 2 ranged-cold (slows) |
L2 Cockatrice
2 × 2 ranged-cold (petrifies) |
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Trolls | |||||||||||||||||||||||||||||||||||||
L2 Troll Shaman
regenerates
7 × 2 melee-impact 7 × 3 ranged-fire (magical) |
L3 Great Troll Shaman
regenerates
10 × 2 melee-impact 9 × 4 ranged-fire (magical) |
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Undead | |||||||||||||||||||||||||||||||||||||
L0 Glutton
6 × 2 melee-blade |
L1 Ravenous
10 × 2 melee-blade (drains) |
L2 Devourer
10 × 3 melee-blade (drains) |
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L3 Spirit of Venceange
skirmisher, nightstalk, dark pith
16 × 3 melee-cold (shock) |
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Wolves | |||||||||||||||||||||||||||||||||||||
L1 Half Wolf Cub
4 × 3 melee-blade |
L2 Half Wolf
4 × 4 melee-blade |
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L2 Wolf Lancer
5 × 3 melee-blade 8 × 3 melee-pierce (first strike) 9 × 1 ranged-pierce |
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L1 Wolf Rider
5 × 3 melee-blade |
L2 Goblin Pillager
5 × 3 melee-blade 7 × 3 melee-fire 6 × 2 ranged-impact (slows) |
Last updated on Fri Nov 8 02:26:04 2024.