Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Nível: 2
Alinhamento: diurno
Id: Dune Strider
Abilities: escaramuçador

Attacks (damage × count)

(image)lança(pierce attack) perfurante6 × 4(melee attack) curto(iniciativa)
(image)bolas(impact attack) impacto7 × 2(ranged attack) longo(atrasar)

Resistências

(icon) cortante-10% (icon) perfurante-10%
(icon) impacto-10% (icon) fogo0%
(icon) gelado0% (icon) arcano10%

Terrain

TerrainMovement CostDefense
(icon) Aldeias160%
(icon) Areia160%
(icon) Castelo160%
(icon) Caverna240%
(icon) Colinas260%
(icon) Congelado320%
(icon) Fake Shroud0%
(icon) Floresta260%
(icon) Floresta de Cogumelos260%
(icon) Impassível0%
(icon) Montanhas260%
(icon) Planície150%
(icon) Pântano230%
(icon) Recife Costeiro240%
(icon) Águas Profundas0%
(icon) Águas Rasas330%
Last updated on Fri Nov 29 02:10:25 2024.