Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Level: 2
Alignment: lawful
Id: Dune Strider
Abilities: skirmisher

Attacks (damage × count)

(image)sulica(pierce attack) pierce6 × 4(melee attack) melee(first strike)
(image)bolas(impact attack) impact7 × 2(ranged attack) ranged(slows)

Odpornosti

(icon) rezilo-10% (icon) pierce-10%
(icon) impact-10% (icon) ogenj0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen320%
(icon) Fungus260%
(icon) Gore260%
(icon) Gozd260%
(icon) Grad160%
(icon) Hills260%
(icon) Jama240%
(icon) Močvirje230%
(icon) Pesek160%
(icon) Plitva voda330%
(icon) Unwalkable0%
(icon) Vas160%
Last updated on Fri Nov 29 02:10:48 2024.