Пустинна бързоездачка

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Пустинна бързоходка |
---|---|
Advances to: | Пустинна покосителка |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Ниво: | 2 |
Уклон: | праведен |
Id: | Dune Strider |
Abilities: | бързоходство |
Attacks (damage × count)
![]() | копие | ![]() | 6 × 4 | ![]() | (първи удар) |
![]() | болеадорас | ![]() | 7 × 2 | ![]() | (забавяне) |
Устойчивост
![]() |
острие | -10% | ![]() |
пробождане | -10% | |
---|---|---|---|---|---|---|
![]() |
сблъсък | -10% | ![]() |
огън | 0% | |
![]() |
студ | 0% | ![]() |
магия | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Fungus | 2 | 60% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Блато | 2 | 30% |
![]() |
Гора | 2 | 60% |
![]() |
Дълбоки води | ‒ | 0% |
![]() |
Замък | 1 | 60% |
![]() |
Крайбрежен риф | 2 | 40% |
![]() |
Песъчлив терен | 1 | 60% |
![]() |
Пещера | 2 | 40% |
![]() |
Планини | 2 | 60% |
![]() |
Плитки води | 3 | 30% |
![]() |
Селище | 1 | 60% |
![]() |
Хълмове | 2 | 60% |