Dune Strider
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The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, Striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, Striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Lygis: | 2 |
Prigimtis: | šviesus |
Id: | Dune Strider |
Abilities: | peštukas |
Attacks (damage × count)
![]() | ietis | ![]() | 6 × 4 | ![]() | (pirmas smūgis) |
![]() | rutuliai | ![]() | 7 × 2 | ![]() | (sulėtina) |
Atsparumai
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kirtimas | -10% | ![]() |
dūris | -10% | |
---|---|---|---|---|---|---|
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smūgis | -10% | ![]() |
ugnis | 0% | |
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šaltis | 0% | ![]() |
paslaptinga | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Gilus vanduo | ‒ | 0% |
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Grybai | 2 | 60% |
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Kaimas | 1 | 60% |
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Kalnai | 2 | 60% |
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Kalvos | 2 | 60% |
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Miškas | 2 | 60% |
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Netikra uždanga | ‒ | 0% |
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Nevaikštoma | ‒ | 0% |
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Pakrantės uolynai | 2 | 40% |
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Pelkė | 2 | 30% |
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Pilis | 1 | 60% |
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Plokščia | 1 | 50% |
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Seklus vanduo | 3 | 30% |
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Smėlis | 1 | 60% |
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Urvas | 2 | 40% |
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Užšalusi | 3 | 20% |