Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Lygis: | 2 |
Prigimtis: | šviesus |
Id: | Dune Strider |
Abilities: | peštukas |
Attacks (damage × count)
ietis | dūris | 6 × 4 | peštynės | (pirmas smūgis) | |
rutuliai | smūgis | 7 × 2 | šaudymas | (sulėtina) |
Atsparumai
kirtimas | -10% | dūris | -10% | |||
---|---|---|---|---|---|---|
smūgis | -10% | ugnis | 0% | |||
šaltis | 0% | paslaptinga | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Gilus vanduo | ‒ | 0% | |
Grybai | 2 | 60% | |
Kaimas | 1 | 60% | |
Kalnai | 2 | 60% | |
Kalvos | 2 | 60% | |
Miškas | 2 | 60% | |
Netikra uždanga | ‒ | 0% | |
Nevaikštoma | ‒ | 0% | |
Pakrantės uolynai | 2 | 40% | |
Pelkė | 2 | 30% | |
Pilis | 1 | 60% | |
Plokščia | 1 | 50% | |
Seklus vanduo | 3 | 30% | |
Smėlis | 1 | 60% | |
Urvas | 2 | 40% | |
Užšalusi | 3 | 20% |