Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Lygis: 2
Prigimtis: šviesus
Id: Dune Strider
Abilities: peštukas

Attacks (damage × count)

(image)ietis(pierce attack) dūris6 × 4(melee attack) peštynės(pirmas smūgis)
(image)rutuliai(impact attack) smūgis7 × 2(ranged attack) šaudymas(sulėtina)

Atsparumai

(icon) kirtimas-10% (icon) dūris-10%
(icon) smūgis-10% (icon) ugnis0%
(icon) šaltis0% (icon) paslaptinga10%

Terrain

TerrainMovement CostDefense
(icon) Gilus vanduo0%
(icon) Grybai260%
(icon) Kaimas160%
(icon) Kalnai260%
(icon) Kalvos260%
(icon) Miškas260%
(icon) Netikra uždanga0%
(icon) Nevaikštoma0%
(icon) Pakrantės uolynai240%
(icon) Pelkė230%
(icon) Pilis160%
(icon) Plokščia150%
(icon) Seklus vanduo330%
(icon) Smėlis160%
(icon) Urvas240%
(icon) Užšalusi320%
Last updated on Fri Nov 8 02:15:50 2024.