Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Līmenis: | 2 |
Īpašība: | lawful |
Id: | Dune Strider |
Abilities: | nenotverams |
Attacks (damage × count)
pīķis | dūriens | 6 × 4 | tuvcīņa | (pirmais trieciens) | |
bolas | trieciens | 7 × 2 | lādiņš | (sapīšana) |
Izturība
asmens | -10% | dūriens | -10% | |||
---|---|---|---|---|---|---|
trieciens | -10% | uguns | 0% | |||
aukstums | 0% | mistiskais | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Ala | 2 | 40% | |
Ciems | 1 | 60% | |
Dzelme | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Kalni | 2 | 60% | |
Līdzenums | 1 | 50% | |
Mežs | 2 | 60% | |
Necaurejams | ‒ | 0% | |
Pauguri | 2 | 60% | |
Piekrastes rifs | 2 | 40% | |
Pils | 1 | 60% | |
Purvs | 2 | 30% | |
Sasalums | 3 | 20% | |
Seklums | 3 | 30% | |
Smiltis | 1 | 60% | |
Sēnes | 2 | 60% |