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Wesnoth Units database

Zealot

(image)

The celestial society tends to breed people who would fearlessly battle with no regard for their own life or family. More in fact than they can support in their standing army. However if the armies go marching off, a crowd of zealots will almost always follow, and the armies although not accepting these into their ranks, do not deny them the chance to fight.

Information

Advances from:
Advances to: Militant
Cost: 14
HP: 32
Movement: 6
XP: 38
Level: 1
Alignment: lawful
IDEOM_Zealot
Abilities:

Attacks (damage - count)

(image)chakram slice
melee
5 - 1
blade
(image)chakram throw
ranged
6 - 3
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable9920%
(icon) Village160%