Zealot
The celestial society tends to breed people who would fearlessly battle with no regard for their own life or family. More in fact than they can support in their standing army. However if the armies go marching off, a crowd of zealots will almost always follow, and the armies although not accepting these into their ranks, do not deny them the chance to fight.
Information
Advances from: | |
Advances to: | Militant |
Cost: | 14 |
HP: | 32 |
Movement: | 6 |
XP: | 38 |
Level: | 1 |
Alignment: | lawful |
ID | EOM_Zealot |
Abilities: |
Attacks (damage - count)
chakram slice melee | 5 - 1 blade | ||
chakram throw ranged | 6 - 3 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |