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Wesnoth Units database

Blasphemists

(image)

Devilings have a way of saying taunting peoples beliefs to undermine their internal security. Devilings also have magic that grips the heart like a claw. Devilings like to combine the two.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Cursers
Advances to: Offenders
Cost: 30
HP: 36
Movement: 6
XP: 75
Level: 2
Alignment: chaotic
IDEOM_Blasphemists
Abilities:

Attacks (damage - count)

(image)kick
melee
2 - 4
impact
(image)wail
ranged
7 - 3
cold
magical

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact-10% (icon) fire20%
(icon) cold-10% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water9920%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove160%
(icon) Sand150%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable9920%
(icon) Village160%