Vine Tiger
The vine beasts grow in size as they live, and the larger forms are called tigers after a beast that they resemble.
Special Notes: Whenever this unit is in a forested area, it will regenerate 3 HP per turn. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Information
Advances from: | Vine Beast |
Advances to: | |
Cost: | 32 |
HP: | 46 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | EOM_Vine_Tiger |
Abilities: | ambush, foresthome |
Attacks (damage - count)
claws melee | 7 - 4 blade | ||
thorns ranged | 5 - 3 pierce |
Resistances
blade | 0% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 50% |