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Wesnoth Units database

Wolf

(image)

Full grown wolves are rather swift, and accurate with their jaws.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Information

Advances from: Wolf Cub
Advances to: Dire Wolf
Cost: 17
HP: 32
Movement: 8
XP: 32
Level: 1
Alignment: neutral
IDEOM_Wolf
Abilities:

Attacks (damage - count)

(image)bite
melee
6 - 3
blade
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold20% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef220%
(icon) Deep Water520%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen240%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable9920%
(icon) Village150%