Silver Unicorn
Gleaming with light, these horses bear a magic silvery horn in the middle of their foreheads which can shot rays of pure ligth. Composed by light and life forces, they are so full of them that its mere presence heals allied units around them.
Special Notes: This unit is capable of healing those around it, and curing them of poison. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Unicorn |
Advances to: | |
Cost: | 38 |
HP: | 46 |
Movement: | 7 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | EOM_Silver_Unicorn |
Abilities: | cures, heals +8 |
Attacks (damage - count)
horn melee | 8 - 2 pierce | charge | |
lightbeam ranged | 6 - 3 arcane | magical |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 20% | arcane | 50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 99 | 20% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 40% |