Twilight Walker
After reaching the halfway point, a halfblood can choose to go back, but many prefer not too. Those who don't are known as twilight walkers, and are among a lords most trusted servants, because they could have chosen day, but did not. As such they are often entrusted with poisons, and assassinations. For a vampire lord will always have enemies some of which are better slain with poison in the twilight, than with an army at night.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Half Blood |
Advances to: | |
Cost: | 45 |
HP: | 64 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EOM_Twilight_Walker |
Abilities: |
Attacks (damage - count)
knife melee | 9 - 3 blade | ||
poisoned dagger melee | 7 - 3 blade | poison | |
bow ranged | 12 - 3 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |