Prophet
Mystics who become skilled enough in their arts develop the strange ability to foretell events. No one is certain how they do this or when any of the things they say will happen, records have shone prophecies thousands of years old coming true. These wizards are also deadly warriors in combat.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Mystic |
Advances to: | |
Cost: | 52 |
HP: | 46 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | EOM_Prophet |
Abilities: |
Attacks (damage - count)
staff melee | 7 - 2 impact | ||
lightning ranged | 10 - 4 fire | magical | |
divine lightning ranged | 14 - 3 arcane |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |