Water Elemental
Water spirits bodies are merely a mass of water. In water it is hard to distinguish them from the water. This and their ability to restore their form from the water makes them powerful when in water. However on land it takes all the spirits power just to keep itself moving, and flowing, without worrying about defending itself.
Special Notes: Whenever this unit is in an aquatic area, it will regenerate 3 HP per turn.
Information
Advances from: | |
Advances to: | Undine Ice Crab |
Cost: | 16 |
HP: | 25 |
Movement: | 6 |
XP: | 35 |
Level: | 1 |
Alignment: | neutral |
ID | EOM_Water |
Abilities: | waterhome |
Attacks (damage - count)
water punch melee | 5 - 3 impact | ||
water spray ranged | 4 - 3 impact |
Resistances
blade | 20% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 30% | |||
cold | 30% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 50% | |
Flat | 2 | 30% | |
Forest | 5 | 30% | |
Frozen | 2 | 30% | |
Hills | 5 | 30% | |
Mountains | 99 | 20% | |
Mushroom Grove | 3 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 99 | 20% | |
Village | 1 | 40% |