Sky Crystal
A Sky Crystal is a Shard that has emerged further into reality and so has a firmer physical presence.
Crystals are bound to the will of whoever controls 'The Mandate'. As they are barely present in reality, they can teleport between areas of high cipher activity (friendly towns). Also a consequence of this is their immunity to Drain, Poison and Plague. Crystals are crystalline in nature and so have unusual resistances. Crystals are never destroyed, they are merely 'pushed out' of reality.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Information
Advances from: | Sky Shard |
Advances to: | |
Cost: | 16 |
HP: | 30 |
Movement: | 6 |
XP: | 50 |
Level: | 1 |
Alignment: | lawful |
ID | EOM_Sky_Crystal |
Abilities: | teleport |
Attacks (damage - count)
purge melee | 7 - 3 cold |
Resistances
blade | 40% | pierce | 40% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | -20% | |||
cold | 70% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 60% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 60% | |
Flat | 1 | 60% | |
Forest | 1 | 60% | |
Frozen | 1 | 60% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 1 | 60% | |
Village | 1 | 50% |