Divine Knight
A crusader who survives many fierce battles is granted the honor of knighthood. At this time the knight receives a ceremonial mace he must carry at all times.
Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Crusader |
Advances to: | Divine Champion |
Cost: | 32 |
HP: | 45 |
Movement: | 5 |
XP: | 95 |
Level: | 2 |
Alignment: | lawful |
ID | EOM_Divine_Knight |
Abilities: | heals +4 |
Attacks (damage - count)
blessed sword melee | 7 - 4 arcane | ||
sword melee | 13 - 2 blade | ||
heavy mace melee | 9 - 3 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |