Wolf Cub
The warg can catch and train real wolves to aid them in war. They do it by capturing wolf cubs, and starting the training while they are very young. Wolves make good scouts as they can move even faster than the warg can.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | |
Advances to: | Wolf |
Cost: | 12 |
HP: | 18 |
Movement: | 8 |
XP: | 22 |
Level: | 0 |
Alignment: | neutral |
ID | EOM_Wolf_Cub |
Abilities: |
Attacks (damage - count)
bite melee | 3 - 3 blade | marksman |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | 20% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 20% | |
Deep Water | 5 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 50% |