Emissary
Those Couriers who show themselves to be intelligent and reliable are elevated to the position of Emissary. They are entrusted with transporting documents, precious artefacts and sometimes even Windsong council members. Freed from the physical and mental burden of maintaining large loads, an Emissary is much more agile. This allows her to wield a sword which she uses to slash at enemies in a flurry of charges. Such tactics are dangerous, so Emissaries prefer to use their original weapons if possible.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Courier |
Advances to: | |
Cost: | 34 |
HP: | 42 |
Movement: | 10 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | EOM_Emissary |
Abilities: |
Attacks (damage - count)
crush melee | 11 - 2 impact | ||
sword melee | 5 - 4 blade | charge | |
bow ranged | 6 - 3 pierce | marksman |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 10% | |||
cold | -10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 4 | 20% | |
Coastal Reef | 1 | 40% | |
Deep Water | 1 | 40% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 1 | 40% | |
Hills | 2 | 40% | |
Mountains | 4 | 30% | |
Mushroom Grove | 4 | 30% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 40% | |
Swamp | 2 | 30% | |
Unwalkable | 2 | 20% | |
Village | 1 | 40% |