Night Eye
After a time as a shadow pelt something about the dirt bleeds into the fur. This gives a very dark shade of black that hides very well in the darkest of nights.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to hide at night, leaving no trace of its presence.
Information
Advances from: | Shadow Pelt |
Advances to: | |
Cost: | 45 |
HP: | 49 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EOM_Night_Eye |
Abilities: | skirmisher, nightstalk |
Attacks (damage - count)
spear melee | 11 - 3 pierce | ||
tackle melee | 15 - 2 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | 20% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 20% | |
Deep Water | 5 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 50% |