Wesnoth logo
Wesnoth Units database

Djinn

(image)

Djinns are mighty wind spirits who can decimate armies with their powerful winds. They wield glistening scimitars at close distances.

Information

Advances from: Zephyr
Advances to:
Cost: 54
HP: 52
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDEOM_Djinn
Abilities:

Attacks (damage - count)

(image)scimitar
melee
9 - 3
blade
(image)tornado
ranged
19 - 2
impact

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact20% (icon) fire0%
(icon) cold10% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove240%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%