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Wesnoth Units database

Acolyte

(image)

Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: Great Wizard Mystic
Cost: 20
HP: 31
Movement: 5
XP: 58
Level: 1
Alignment: lawful
IDEOM_Wizard
Abilities:

Attacks (damage - count)

(image)staff
melee
3 - 2
impact
(image)flare
ranged
5 - 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable9920%
(icon) Village160%