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Wesnoth Units database

Quester

(image)

Most Celestials don't ride horses, or wander alone, but some crusaders feel the call to work abroad on their own. These celestials follow the 'quest' to bring light to the world individually through works of valor. Knowing they must travel great distances, they learn to ride horses, and adapt a lance for devastating charge attacks. Although the quest is supposed to be an individual thing, Questers have no problems grouping up with other people if it helps them accomplish their task.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing.

Information

Advances from: Crusader
Advances to:
Cost: 32
HP: 50
Movement: 8
XP: 100
Level: 2
Alignment: lawful
IDEOM_Quester
Abilities: heals +4

Attacks (damage - count)

(image)blessed sword
melee
6 - 4
arcane
(image)sword
melee
8 - 3
blade
(image)lance
melee
10 - 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane60%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%